tecs.ecs
The entity component system shared by game code and engine systems.
The ECS exposes staged entity lifetime, tag and scalar components, dense archetype storage, and reusable queries. A spawn reserves its id immediately, and commit publishes structural changes.
Declaring components#
Derive tecs.ecs.Component on a record or struct, use its declaration in queries, and supply ordinary new values to mutations. Structs select native columns; records select managed columns. Names default to the module-qualified declaration name. @component(name = "game.Velocity") pins a persisted name across declaration or namespace changes; @component(transient = true) omits snapshot values.
Native components store Nupp structs inline in contiguous native columns. Nupp owns the struct layout and methods. Tecs owns column capacity, publication and dirty tracking. There is no generated parallel C schema and no row wrapper in the query loop. A native column grows geometrically with a single memory copy; bulk spawns reserve the whole destination range before calling their writer.
(tecs.ecs.Component, nupp.derive.Debug, nupp.derive.Serde)
local struct Velocity
x: number = 0
y: number = 0
end
local world = tecs.ecs.newWorld()
world:batchSpawn(1000, {Velocity})
world:commit()
for candidate, count in world:newQuery({include = {Velocity}}):iter() do
local column = assert(candidate:getMut(Velocity))
unsafe do
for row = 1, assert(count) do column[row].x += 1 end
end
endBuilt-in transforms, tint, shape material, camera, lights, animation, sound, physics values and numeric UI components use this storage and derive nupp.derive.Debug and nupp.derive.Serde. Derived methods work on constructed values and borrowed rows without changing column layout. Use nupp.serde.json():prepare(nupp.serde.of(Velocity)) for a typed JSON codec; Nupp's separate nupp.derive.JSON provider currently admits records only. Generic Serde encoding describes physical component fields, whereas world snapshots use the component's registered codecs. Asset-bearing built-ins keep their custom name-based codecs and never persist process-local IDs as assets.
get and getMut return T[?] for a native component, and the existing managed array for a table or scalar component. Native rows use the same one-based indices as the query's entity list; row zero is padding. Use the query count, not #column, pairs, ipairs, or table library operations on a native column. Direct C-array indexing requires Nupp's unsafe scope. world:get still returns one typed struct value, and world:getMut marks the owning column dirty first.
Native column assignments copy bytes, including inline fixed arrays. Entities never share these inline rows, even when they receive the same constructed input or requirement. Struct values returned by reads are live row references, not owned copies. Column views and row references expire at the next structural publication, compaction, clear, or snapshot restore. Reacquire them afterwards. Never retain a native row reference across such a boundary or use commit inside its loop.
Automatic codecs support numeric and boolean fields and fixed arrays of those types. Nested structs and pointers are also supported with custom codecs or transient = true; their owners must keep pointed-to storage alive. Unions, bitfields and variable arrays are rejected. Never persist process-local pointer addresses. Table snapshots have automatic field codecs; arrays are saved one-based and signed/unsigned 64-bit integers are saved as exact decimal strings. Optional save and either load or world-aware deserialize hooks must be supplied together. They replace automatic codecs and disable native raw encoding in both directions so custom behavior is never silently bypassed. Transient and required components follow the ordinary ECS rules. Binary snapshots copy eligible native columns directly and migrate older scalar layouts using their saved field fingerprints.
Derive tecs.ecs.Relationship on a target-bearing record or struct. Optional @relationship settings configure its name, exclusivity, sparse placement, reverse indexing, cascades and transient snapshot policy. Use tecs.ecs.targeting(EdgeType, target) for a dense target-specific selector. Native relationships use the same field policy and support exclusive or multiple targets, reverse lookup, cascades and sparse or dense edge placement. Its struct must contain a target: number field. Dense targeting() selectors return native columns. A wildcard relationship column is a managed array of references to its first native edge, not another copy of that edge. Sparse edge lists likewise retain native values. Changes through wildcard, target-specific and relationship-iteration access therefore reach the same payload. Sparse relationships retain constructed edge objects. Reusing one edge instance for several sources shares that payload; construct separate instances for independent values and mark every affected source dirty after mutating a deliberately shared payload.
Component requirements#
Every component factory accepts requires, including scalar components and both relationship factories. A requirement is a component definition or a constructed tecs.ecs.ComponentInput. Definitions use their default value when a missing column is initialized; record default factories run separately for each entity. Constructed instances supply shared values instead, including across bulk operations. Their outer records are not copied. Treat these shared records as immutable or explicitly mark every affected entity dirty after an external write.
local health = tecs.ecs.newScalarComponent({
name = "game.Health", kind = "number", default = 100,
})
local enemy = tecs.ecs.newTagComponent({
name = "game.Enemy", requires = {health(50), tecs.ecs.Transform2D},
})
local world = tecs.ecs.newWorld()
local id = world:spawn(enemy)
world:commit()
assert(world:get(id, health) == 50)Requirements expand transitively into the same staged archetype transition. spawn, spawnAt, bundles, bulk spawns, set and batchSet all apply them. They are initialized before membership callbacks and bulk writers observe the new columns. Explicit spawn inputs and already-present components keep their values, including values staged earlier in the same transaction. A definition explicitly passed to spawn uses its own default instead of a required instance.
Tecs copies requirement lists at registration and caches their transitive closures. Traversal is breadth-first in declaration order and deduplicates by component identity; the first encountered requirement for a component wins. Cycles terminate without repeating the root component. Multiple explicit spawn components expand in argument order after all explicit inputs are collected.
Requirements are addition rules, not permanent invariants. Replacing a value, adding an unrelated component, or adding another target to an existing relationship does not restore deliberately removed requirements. Removing a component leaves its requirements in place. Removing and re-adding it expands its closure again. Snapshot restore follows spawnAt: it reapplies requirements missing from saved data, including defaults for omitted transient components.
A required relationship must be a constructed, target-bearing instance, not a bare relationship definition. It participates in dense target matching, reverse lookup and cascade deletion just like an explicitly added edge. Target ids in a process-wide requirement must be meaningful in every world using that component. All requirements of an edge apply to its source, not its target. An existing relationship takes precedence over a required edge to that relationship.
Query membership#
Queries exclude Disabled unless their include list explicitly requests it. Setting type = "logic" also excludes Paused, with the same explicit-include override. include requires every component, includeAny requires at least one, and exclude rejects any listed component. The world copies these lists.
local moving = world:newQuery({
type = "logic",
include = {tecs.ecs.Transform2D},
exclude = {tecs.ecs.ChildOf},
})
for candidate, count, entities in moving:iter() do
local transforms = assert(candidate:getMut(tecs.ecs.Transform2D))
unsafe do
for row = 1, count do
transforms[row].x = transforms[row].x + 1
end
end
endgroupBy assigns an integer group once per matching archetype. iter() visits groups in ascending order, groups() yields nonempty groups, and group(id) visits one group's archetypes. count() and getGroupCount(id) read current entity counts. Iterators are independent and can be nested.
onEntitiesAdded receives the initial matching rows and subsequent entries. onEntitiesRemoved receives departing rows before removal. Both callbacks take (archetype, firstRow, lastRow, count) with one-based inclusive bounds. Moves between two matching archetypes do not fire either callback. A callback may stage mutations; the active commit drains them after the current publication. Changing fields on an existing component is not a membership change.
temp = true freezes the matched archetype set at construction, while reading its live rows. Temporary queries do not subscribe to new archetypes and cannot declare membership callbacks. Structural changes remain staged until a barrier, so leaving an iterator early requires no cleanup. Do not call commit inside an active query iteration.
Relationship storage#
newRelationship constructs target-only edges. Relationships are non-exclusive and dense by default. exclusive = true replaces a source's previous edge. Otherwise setting an existing target replaces that edge and preserves the others. sparse = true stores edges by entity without creating a distinct archetype for each target set. Dense relationships expose relationship:targeting(entity) for include/exclude constraints and direct access to one target's column.
local follows = tecs.ecs.newRelationship({
name = "game.Follows", reverseIndex = true,
})
local leader = world:spawn()
local other = world:spawn()
local follower = world:spawn(follows(leader), follows(other))
world:commit()
local followers = world:newQuery({include = {follows:targeting(leader)}})
world:remove(follower, follows(other))
world:commit()Remove a relationship definition to remove every edge; pass an instance to remove just its target, for either storage mode. get and getFirstRelationship return the first edge in ascending target order. forEachRelationship visits every edge in that order. Its archetype counterpart takes a one-based row. Edge values are live; use getMut before changing payload fields. Never write an edge's target field directly: set maintains the signature and reverse index.
newRelationship(EdgeType, options) creates an explicit payload relationship. Its constructor receives the target first and returns a value with that same target field. Automatic codecs preserve the top-level declared type; custom codecs handle resource identities or nested managed types. RelationshipDefinition<T> retains T through world reads, iteration and targeted column access. Snapshots store relationship names and edges, independent of generated dense target-component identifiers.
newComponent(ValueType, options) and newRelationship(EdgeType, options) create distinct named definitions from one value declaration. When the type derives the ECS contract, its initializer supplies construction and defaults. A type without that derive supplies explicit construction factories and a name. Registration uses the type witness without running a constructor or default factory. Custom codecs, world-aware decoding and requirements belong in these options. Calling a factory with a derived type's default name registers that type's definition; a different name creates an independent identity whose values must be supplied through the returned factory.
reverseIndex = true enables relationshipSources, callback-based targets, and depth-first traverse. Traversal excludes its root, reports direct children at depth zero and visits each identifier at most once. walkUp follows the first edge at each level, reports the direct parent at depth one, and raises on cycles or its default depth limit of 100. Return false from its callback to stop early. cascadeDelete = true requires an exclusive, reverse-indexed relationship. Destruction then removes the descendants in the same publication barrier. For a reverse-indexed dense relationship without cascading, deleting a target removes just that target's incoming edges. Non-cascading sparse edges retain the target identifier until explicitly removed; always check isAlive before using such a target as a live entity.
Bulk mutations and maintenance#
batchSpawn(count, inputs, callback?) reserves a shared signature once and publishes its rows at the next barrier. It returns (firstId, nil) only when every packed identity is contiguous; otherwise it returns (nil, ids). Use the explicit list in that case, including after recycling slots or clearing a world whose used prefix and fresh suffix carry different generations. batchSpawnAt validates all supplied identities before reserving them, for restoration work. Like spawnAt, it does not add the active state's automatic tag. batchSpawnAtRaw(ids, count, inputs, callback?) reads a zero-based native double array without materializing an ID list. The world retains the array until publication; its selected prefix must not change before that barrier. This restoration path also permits initializing EntityKey before index registration.
local firstId, ids = world:batchSpawn(100, {tecs.ecs.Transform2D},
function(candidate: tecs.ecs.Archetype, first: integer, last: integer)
local transforms = assert(candidate:getMut(tecs.ecs.Transform2D))
unsafe do
for row = first, last do
transforms[row].x = row * 10
end
end
end
)
world:commit()Initializers receive (archetype, firstRow, lastRow, count) with one-based inclusive bounds, after placement but before query-entry and spawn events. Cancelled spawns receive no rows or events. Later set and remove calls on reserved IDs apply after initialization. A batch takes explicit relationship values such as ChildOf(parent), not a bare relationship without a target. Never overwrite relationship targets through a column; stage per-entity set calls when targets vary. Ordinary batch spawn signatures cannot contain EntityKey, including through requirements; assign keys individually with set.
batchSet(query, value) and batchRemove(query, componentOrRelationshipValue) stage changes for the query's committed members at the call. batchDespawn(query) uses normal lifecycle events, observer cleanup and relationship cascading. Queries must belong to the same world; temporary queries are supported. New members that arrive later in the transaction are not retroactively selected. Query state filters apply, so include Disabled explicitly when selecting it.
batchSet(query, Component, callback) ensures a plain component exists and invokes the writer at the barrier, once per contiguous affected row range. Writers use getMut, see earlier staged writes, and precede later scalar writes. Entries into queries that require the added component see initialized values. Callback mode rejects instances and relationships; constant mode supports edges. Bulk setting EntityKey is rejected because a shared value cannot claim distinct keys. Explicit record constants get independent shallow outer copies, retaining their record type; nested references remain shared. Instance-valued requirements remain shared. Default factories run per entity.
Bulk storage paths operate on compact batch descriptors and native slot stamps. A contiguous spawn allocates no identity list or per-entity transaction records. Plain whole-archetype moves exchange common column buffers when the destination is empty and copy native ranges when it is populated; plain deletion truncates storage once. Relationships, durable keys and selections changed by earlier publication use the per-entity behavior where needed. Query batches retain native identity snapshots to preserve membership at the call. Reacquire column views after publication, including a buffer exchange.
All operations remain deferred. Callback boundaries preserve call order inside the transaction; they do not publish early from the API call. A callback can stage further work for the same commit to drain, but cannot clear or compact the world during publication. As with scalar mutations, a callback failure is not an atomic rollback of already published rows.
forEachArchetype includes empty and disabled archetypes. dirtyArchetypes() captures an independent iterator over the queue in first-dirtied order, including empty ones changed by removal. Dirty marks clear at the end of update. findArchetypes(Component) uses the component index, including empty matches. getStats(fill) updates a caller-owned statistics record without allocating one.
Entity IDs occupy contiguous native double columns. Their exact length remains available through #entities; row zero holds that length. Use indexed numeric loops, not table-library functions or ipairs, and treat the column as read-only. Persistent queries maintain active-only lists through lifecycle notifications. iter, group and groups return reusable generic-for functions, their state and an initial cursor. They allocate no per-iteration closure and support nested and interleaved traversal. Manual stepping must pass that state and prior result.
Observe ArchetypeCreated at address zero to attach addEntityObserver callbacks before an archetype's first publication. Added and removed ranges are one-based; swap-pop onEntityMove positions are zero-based. Added callbacks see initialized values, removed callbacks can still read departing rows, and moves identify the opposite archetype. Activation, deactivation and destruction are also observable.
structuralDescribed(previousCount) reports whether bounded row residue covers a consumer's structural count. structuralAdded() identifies an appended suffix; structuralTouched() returns a borrowed list and count of swap-pop overwrites. A false description requires a full refresh. trackValueCount(Component) opts a column into the aggregate valueCount() counter; structural writes do not increment that counter. archetype:set(row, instance) replaces an existing value and marks it dirty, but cannot change relationship membership.
Call compact() outside dispatch on a committed world. It prunes empty dense relationship archetypes with dead target identities, releases their persistent query/group entries, and reuses freed archetype IDs without renumbering survivors. Ordinary empty archetypes and the empty-signature sentinel remain registered. It also rebuilds row tables whose occupancy has fallen since their high-water mark. The returned counts are (pruned, rebuilt); the second counts rebuilt stores, not bytes reclaimed or an exposed native capacity. Component values, dirty flags, systems and persistent queries survive. Reacquire column/entity views after compaction, and do not compact or commit inside an active iterator. An explicitly retained temporary query can keep an old empty archetype object alive, but it will not adopt a new archetype that later reuses the same ID.
World-managed random streams#
world:randomStream(name) returns a nupp.random.Random owned by the world. The world seed and the non-empty stream name determine its sequence, independently of which other streams exist or how many values they draw. Repeated calls return the same generator. Use namespaced names and capture streams during setup.
local world = tecs.ecs.newWorld()
world:seedRandom(42)
local loot = world:randomStream("game.loot")
local roll = loot:integer(1, 20)
local saved = world:saveSnapshot()
local expected = loot:next()
world:loadSnapshot(saved)
assert(loot:next() == expected)The initial world seed is the fixed value 0x5EED1234, not a clock reading. seedRandom(seed) reads a 32-bit word and restarts all existing streams in place; future streams derive their seeds from the new world seed too. Drawing, shuffling, ranges and individual state access use Nupp's generator methods directly. Independent generators outside a world use nupp.random.newRandom. Generators are mutable and must not be shared across concurrent workers.
The first stream or seed call enables snapshot persistence under tecs.random. This reserved key, its {seed, streams} payload and the byte-based name-to-seed mapping are persistence contracts. Each saved stream contains four signed 32-bit state words. Saving neither advances the generators nor leaves a live view into them.
Loading a snapshot restores already-captured generators in place, creates saved streams not yet requested, and restarts existing streams absent from the save using the restored world seed. A fresh world needs no initialization call before loading saved random data. Random state restores after entity publication and before custom snapshot handlers run. Malformed random payloads raise before the world clears entities or changes generators. Unsigned 32-bit saved words are accepted and normalized too.
A snapshot without tecs.random leaves current streams and the seed unchanged. Clearing entities also leaves them alone. Runtime closures such as timer predicates are not snapshot state: giving runif.every a world stream restores its future random draws, but does not rewind the timer's elapsed time. The tecs.random key cannot be supplied through custom data or a snapshot handler. Installing audio uses the tecs.audio stream for pitch variance automatically; standalone mixers retain their own independent Nupp generators.
System scheduling#
registerPhase({name = "game.Custom"}) registers a custom leaf; children makes an ordered tree of registered names. position selects its inspection-registry position, not automatic execution in the default frame. Run the tree explicitly with runPhase, or provide WorldConfig.pipelineFactory to replace scheduling. The custom Pipeline receives the world's task scope, owns system ordering and phase barriers, and receives all registration, phase-control and inspection calls. Its fixed remainder and phase-enabled flags participate in snapshots.
addSystem accepts before and after lists of system names. Constraints apply only within one leaf phase; missing names and names in other phases contribute no edge. Self references are ignored and duplicate edges count once. Among systems whose dependencies are satisfied, the earliest registered runs first. Disabled systems retain their position and ordering edges.
The world copies constraint lists. It rebuilds the schedule after registration changes, validating every phase before the next dispatch publishes staged work or runs any system. A cycle raises with its phase and blocked system names. listSystems() reports dependency order and also raises for a cycle. Remove a conflicting system to repair the schedule; enabling or disabling cannot repair it.
An update, startup, shutdown or explicit runPhase captures one schedule at its entry. A system added during that dispatch starts on the next external dispatch, even if its phase has not run yet. Removal and enable/disable changes affect remaining dispatches immediately. Listing during a dispatch describes the next schedule without changing the active one. Ordering does not introduce structural barriers: request commitBefore or commitAfter when a same-phase dependency also requires publication of staged entities.
Call world:enqueueCommit() when that extra barrier is conditional on work performed by a system. Requests from its body or runIf predicate coalesce into one publication after the body returns, or after a false predicate skips it, before the next system runs. Suspension does not end the system: its query view stays unchanged until it returns. Requests alone never publish midway through iteration. A publication callback may request another commit without recursion; the active drain includes its staged work.
Outside a running system, enqueueCommit() publishes synchronously, including child work settling after dispatch. Leave any query iterator before calling it there. Explicit commit() remains synchronous even inside a system. If a body or predicate raises, the dispatcher clears its request without introducing a barrier during unwinding; pending mutations remain staged for a later commit. Publication failures retain already published rows and discard unpublished work, as with any other commit failure.
world:addSystem({
name = "game.SpawnWave",
phase = tecs.ecs.phases.Update,
before = {"game.MoveEnemies"},
commitAfter = true,
runIf = tecs.ecs.runif.both(
tecs.ecs.runif.inState("game"),
tecs.ecs.runif.every(2)
),
run = spawnWave,
})tecs.ecs.runif provides after, every, cooldown, inState, both, either and negate. Timers consume the phase delta only when evaluated. after removes its system before its one allowed run; every retains excess elapsed time but fires at most once per dispatch; cooldown starts ready and discards excess time when firing. Each timer factory creates state for one system. Reusing a predicate shares that state. Timer closures are not snapshots.
Combinators short-circuit, including their operands' side effects. The example pauses its timer outside game; swapping the operands keeps the timer advancing and spends ticks outside that state. A disabled system or phase never evaluates its predicates. Use every(interval, jitter, generator) for jitter, supplying a nupp.random.Random directly. The first interval is unjittered and later intervals clamp to one percent of the base interval. Pass a named world stream to snapshot its random state; there is no implicit stream or automatic timer rewind when an entity snapshot is restored.
Submodules
| Module | Description |
|---|---|
tecs.ecs.phases | The ordered frame phase constants. |
tecs.ecs.runif | Provides timer, state and logical predicates for system dispatch. |
Module contents
Constructors
| Constructor | Description |
|---|---|
newComponent | Registers a declaration with managed or native columns selected from its layout. |
newTagComponent | Creates and registers a marker component with no per-entity value. |
newWorld | Creates an independent empty world carrying the builtin systems. |
Types
| Type | Kind | Description |
|---|---|---|
Archetype | record | A dense archetype returned by query iteration. |
ArchetypeCreated | record | Reports newly registered archetypes at the world's zero address. |
ArchetypeEntityObserver | interface | Receives row and lifetime notifications from one archetype. |
BatchCallback | type | Initializes or updates a contiguous one-based archetype row range at a barrier. |
Bundle | record | A reusable world-bound spawn shape. |
BundleDefinition | type | Required and defaulted components for a bundle. |
Component | interface | A process-wide component definition. |
component | record | Configures a derived component's persisted identity and snapshot policy. |
ComponentDefinition | interface | A named definition with its column type selected from the value declaration. |
ComponentInput | type | A component definition or constructed value accepted by a mutation. |
ComponentOptions | type | Configures an explicit component identity from a declaration. |
ComponentValue | interface | Bounds generic helpers to records or structs deriving the component contract. |
DoubleArray | type | Exposes the native, one-based packed entity ID column and its exact length. |
EdgeOptions | type | Configures a named payload relationship from a declaration. |
EntityLifecycle | type | The payload shared by entity spawn and despawn lifecycle events. |
FinishSnapshotLoad | record | Reports completion of snapshot metadata restoration. |
FixedOverload | type | The policy applied when a frame exceeds its fixed-step limit. |
NewRelationship | type | Accepts target-only options or a declaration with payload relationship options. |
OnDespawn | record | Fires at the entity address and address zero immediately before removal. |
OnSnapshotSave | record | Allows snapshot participants to attach metadata and exclude regenerated entities. |
OnSpawn | record | Fires at address zero after an entity becomes committed and alive. |
Phase | type | A frame phase. |
PhaseDefinition | type | Declares a custom phase or ordered phase tree. |
PhaseGroup | type | An ordered predefined group of frame or lifecycle phases. |
PhaseSelection | type | A leaf phase or predefined group accepted by schedule controls. |
Pipeline | interface | Implements custom scheduling while the world owns entities and task scopes. |
PreviousTransform2D | struct | Stores the position and rotation before the current fixed step. |
Query | record | A reusable archetype query. |
QueryDescriptor | type | Membership constraints, grouping and notifications for a reusable query. |
Relationship | record | A target-only entity relationship with selectable cardinality and storage. |
relationship | record | Configures a derived relationship's identity, cardinality and storage policy. |
RelationshipDefinition | interface | A payload relationship whose target selector retains the physical column type. |
RelationshipOptions | type | Construction and storage options for target-only relationships. |
RelationshipPayload | interface | Bounds generic helpers to target-bearing declarations deriving the relationship contract. |
RelationshipValue | record | A target-only relationship edge value. |
RelativeTransform2D | struct | Offsets an entity from the transform of the parent it names with ChildOf. |
RunIf | type | A predicate receiving the phase delta, world and registered system name. |
ScalarComponent | record | A primitive-valued component definition. |
ScalarComponentOptions | type | Options accepted by the kind-correlated scalar component factory. |
Snapshot | record | A detached, format-neutral world snapshot. |
SnapshotHandler | type | A named custom snapshot participant. |
SnapshotOptions | type | Options for adding custom snapshot data. |
SnapshotPrelude | record | Metadata returned by a snapshot load. |
StartSnapshotLoad | record | Allows snapshot participants to subscribe to metadata during a load. |
StateBlur | record | Fires after the current state loses focus. |
StateBlurChange | type | The payload emitted when a state loses focus. |
StateChange | type | The payload emitted when a state enters or exits. |
StateEnter | record | Fires after a state becomes active. |
StateExit | record | Fires before a state leaves the stack. |
StateFocus | record | Fires after an uncovered state regains focus. |
StateFocusChange | type | The payload emitted when a state regains focus. |
StatePolicy | type | Policy hooks for one world state. |
System | type | A system body receiving elapsed time, its world, and the update task scope. |
SystemConfig | type | Registration options for a frame system. |
SystemInfo | type | One registered system as reported in execution order. |
TagComponentOptions | type | Options for a marker component with no per-entity value. |
Transform2D | struct | Places an entity in the two-dimensional world. |
Transform3D | type | Places an entity in a right-handed 3D world using a quaternion and per-axis scale. |
TTL | struct | Counts down an entity's remaining lifetime. |
World | record | A Tecs world. |
WorldConfig | type | The options accepted by newWorld. |
WorldStats | record | Fixed-step overload counters accumulated by a world. |
Functions
| Function | Kind | Description |
|---|---|---|
Component | comptime function | Marks a record or struct as an ECS component and selects its physical storage. |
declaredComponents | function | Returns a fresh snapshot of every declared component. |
definition | function | Returns the registered definition for a derived component declaration. |
findComponentById | function | Returns a registered component by numeric id. |
findComponentByName | function | Returns a registered component by name. |
Relationship | comptime function | Marks a target-bearing record or struct as an ECS relationship. |
targeting | function | Selects the typed dense column for one target of a derived relationship. |
Values
| Value | Kind | Description |
|---|---|---|
ChildOf | variable | Relates one child entity to its parent. |
DEFAULT_FIXED_MAX_STEPS | variable | The per-frame fixed-step limit used when newWorld receives no override. |
DEFAULT_MAX_ENTITIES | variable | The entity capacity used when newWorld receives no override. |
DEFAULT_TIMESTEP | variable | The fixed update interval used when newWorld receives no override. |
Disabled | variable | Marks entities disabled by a state policy. |
EntityKey | variable | Stores a durable unique name for one entity. |
MAX_ENTITIES | variable | The greatest entity capacity supported by the packed id format. |
Name | variable | Names an entity for a human reader. |
newRelationship | variable | Registers a target-only relationship or a record or struct payload declaration. |
newScalarComponent | variable | Creates and registers a scalar component whose column stores raw values. |
Paused | variable | Marks entities paused by a state policy. |
PreviousTransform2D | variable | Opts an entity into fixed-step presentation interpolation. |
RelativeTransform2D | variable | Constructs an offset from a parent's transform. |
Transform2D | variable | Constructs the shared two-dimensional transform component. |
Transform3D | variable | Constructs a 3D transform, defaulting to the identity at the origin. |
TTL | variable | Constructs a lifetime that despawns its entity when it runs out. |
Constructors#
newComponentconstructor#
function newComponent<T>(witness: Type<T>, options: ComponentOptions<T>?): ComponentDefinition<T>Registers a declaration with managed or native columns selected from its layout. The default identity of a derived declaration is cached. Configure it before its first use, or supply a distinct name to create another identity.
Type parameters
| Name | Description |
|---|---|
T |
Arguments
| Name | Type | Description |
|---|---|---|
witness | Type<T> | The record or struct declaration whose values this definition stores. |
options | ComponentOptions<T>? | The optional identity, constructor, defaults and snapshot policy. |
Returns
| Type | Description |
|---|---|
ComponentDefinition<T> | Returns a callable definition with the declaration's exact column type. |
Raises
Raises when the name is empty or already belongs to another definition.
Raises when a declaration has neither an initializer nor an explicit constructor.
Raises when a native layout is unsupported or snapshot codecs are incomplete.
Raises when a requirement is unregistered or names an untargeted relationship.
newTagComponentconstructor#
function newTagComponent(options: TagComponentOptions): ComponentCreates and registers a marker component with no per-entity value.
Arguments
| Name | Type | Description |
|---|---|---|
options | TagComponentOptions | the process-unique component name and snapshot policy |
Returns
| Type | Description |
|---|---|
Component | the registered tag component |
Raises
when the name is empty or already registered
Raises when a requirement is unregistered or names an untargeted relationship.
newWorldconstructor#
function newWorld(config: WorldConfig?): WorldCreates an independent empty world carrying the builtin systems.
The world arrives with tecs.SnapshotTransforms, ttl, RelativeTransform2D and RelativeTransformDirtySampler already registered, which is what makes a TTL expire and a RelativeTransform2D move its entity without a game installing anything.
Arguments
| Name | Type | Description |
|---|---|---|
config | WorldConfig? | the world settings, or nil for defaults |
Returns
| Type | Description |
|---|---|
World | the empty world |
Raises
when a capacity or fixed-clock option is invalid
Types#
Archetyperecord#
record Archetype
id: integer
signature: string
componentIds: {[integer]: boolean}
components: {components.Component}
entities: entitycolumn.DoubleArray
columns: {[integer]: any}
addEntityObserver: function(self: Archetype, observer: EntityObserver): nil
structuralDescribed: function(self: Archetype, count: integer): boolean
structuralAdded: function(self: Archetype): integer
structuralTouched: function(self: Archetype): ({integer}, integer)
valueCount: function(self: Archetype): integer
trackValueCount: function(self: Archetype, component: components.Selector): nil
set: function(self: Archetype, row: integer, input: components.Input): nil
get: (function<C is components.Component>(self: Archetype, component: C): C.Column?)
& (function<T is derived.Value>(self: Archetype, component: Type<T>): derived.Column(T, derived.Edge)?)
getMut: (function<C is components.Component>(self: Archetype, component: C): C.Column?)
& (function<T is derived.Value>(self: Archetype, component: Type<T>): derived.Column(T, derived.Edge)?)
isComponentDirty: function(self: Archetype, component: components.Selector): boolean
anyComponentDirty: function(self: Archetype): boolean
markComponentDirty: function(self: Archetype, component: components.Selector): nil
markAllComponentsDirty: function(self: Archetype): nil
clearDirtyComponents: function(self: Archetype): nil
dirtyComponents: function(self: Archetype): function(): components.Component?
structuralCount: function(self: Archetype): integer
writeCount: function(self: Archetype, component: components.Selector): integer
forEachRelationship: (
function<C is components.Component>(
self: Archetype,
relationship: C,
row: integer,
callback: function(value: C.Value)
): nil
)
& (
function<T is derived.Edge>(
self: Archetype,
relationship: Type<T>,
row: integer,
callback: function(value: T)
): nil
)
getFirstRelationship: (
function<C is components.Component>(self: Archetype, relationship: C, row: integer): C.Value?
)
& (function<T is derived.Edge>(self: Archetype, relationship: Type<T>, row: integer): T?)
endA dense archetype returned by query iteration.
Methods
addEntityObserver#
addEntityObserver: function(self: Archetype, observer: EntityObserver): nilRegisters publication callbacks without replaying existing rows.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | The archetype to observe. |
observer | EntityObserver | The callbacks retained until destruction. |
Returns
| Type | Description |
|---|---|
nil |
structuralDescribed#
structuralDescribed: function(self: Archetype, count: integer): booleanReports whether row residue completely describes changes since a structural count.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | The archetype to inspect. |
count | integer | The consumer's previous structural count. |
Returns
| Type | Description |
|---|---|
boolean | Returns false when a full refresh is necessary. |
structuralAdded#
structuralAdded: function(self: Archetype): integerReturns the first appended one-based row in this dirty window, or zero.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | The archetype to inspect. |
Returns
| Type | Description |
|---|---|
integer | Returns the suffix start, which may exceed the current row count. |
structuralTouched#
structuralTouched: function(self: Archetype): ({integer}, integer)Returns the reused swap-pop row residue for this dirty window.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | The archetype to inspect. |
Returns
| Type | Description |
|---|---|
{integer} | Returns the borrowed row list and its live prefix length. |
integer |
valueCount#
valueCount: function(self: Archetype): integerCounts explicitly tracked value writes, excluding structural changes.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | The archetype to inspect. |
Returns
| Type | Description |
|---|---|
integer | Returns the monotonically increasing counter. |
trackValueCount#
Enables aggregate value counting for one present component.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | The archetype to track. |
component | components.Selector | The column whose future writes contribute to valueCount. |
Returns
| Type | Description |
|---|---|
nil |
set#
Writes one existing component without changing row membership.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | The archetype to update. |
row | integer | The one-based live row. |
input | components.Input | The constructed component value. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when the row or component is absent, or the input changes relationship membership or a durable key.
isComponentDirty#
Reports whether one component changed since the last world update.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | |
component | components.Selector |
Returns
| Type | Description |
|---|---|
boolean |
anyComponentDirty#
anyComponentDirty: function(self: Archetype): booleanReports whether any component in this archetype is dirty.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype |
Returns
| Type | Description |
|---|---|
boolean |
markComponentDirty#
Marks one present component dirty.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | |
component | components.Selector |
Returns
| Type | Description |
|---|---|
nil |
markAllComponentsDirty#
markAllComponentsDirty: function(self: Archetype): nilMarks every component in the archetype dirty after a structural change.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype |
Returns
| Type | Description |
|---|---|
nil |
clearDirtyComponents#
clearDirtyComponents: function(self: Archetype): nilClears every component dirty mark.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype |
Returns
| Type | Description |
|---|---|
nil |
dirtyComponents#
Iterates dirty components in canonical archetype order.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype |
Returns
| Type | Description |
|---|---|
function(): components.Component? |
structuralCount#
structuralCount: function(self: Archetype): integerReturns the structural write count, which survives dirty-bit clearing.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype |
Returns
| Type | Description |
|---|---|
integer |
writeCount#
Returns one column's write count, which survives dirty-bit clearing.
Arguments
| Name | Type | Description |
|---|---|---|
self | Archetype | |
component | components.Selector |
Returns
| Type | Description |
|---|---|
integer |
Fields
id#
id: integersignature#
signature: stringcomponentIds#
componentIds: {[integer]: boolean}entities#
entities: entitycolumn.DoubleArraycolumns#
columns: {[integer]: any}Engine-owned. Holds heterogeneous managed arrays or native C arrays. This storage seam is public for world internals; game code uses get or getMut.
get#
getMut#
forEachRelationship#
forEachRelationship: (
function<C is components.Component>(
self: Archetype,
relationship: C,
row: integer,
callback: function(value: C.Value)
): nil
)
& (
function<T is derived.Edge>(
self: Archetype,
relationship: Type<T>,
row: integer,
callback: function(value: T)
): nil
)Iterates an entity row's edges in target order.
getFirstRelationship#
getFirstRelationship: (
function<C is components.Component>(self: Archetype, relationship: C, row: integer): C.Value?
)
& (function<T is derived.Edge>(self: Archetype, relationship: Type<T>, row: integer): T?)Returns the first edge in target order.
ArchetypeCreatedrecord#
Reports newly registered archetypes at the world's zero address.
Fields
ArchetypeEntityObserverinterface#
interface ArchetypeEntityObserver
onEntitiesAdded: (
function(
self: EntityObserver,
value: Archetype,
first: integer,
last: integer,
count: integer,
source: Archetype?
)
)?
onEntitiesRemoved: (
function(
self: EntityObserver,
value: Archetype,
first: integer,
last: integer,
count: integer,
target: Archetype?
)
)?
onEntityMove: (function(self: EntityObserver, value: Archetype, entity: integer, fromRow: integer, toRow: integer))?
onActivated: (function(self: EntityObserver, value: Archetype))?
onDeactivated: (function(self: EntityObserver, value: Archetype))?
onArchetypeDestroyed: (function(self: EntityObserver, value: Archetype))?
endReceives row and lifetime notifications from one archetype.
Fields
onEntitiesAdded#
onEntitiesAdded: (
function(
self: EntityObserver,
value: Archetype,
first: integer,
last: integer,
count: integer,
source: Archetype?
)
)?Caller-writable. Receives initialized one-based rows and their previous archetype.
onEntitiesRemoved#
onEntitiesRemoved: (
function(
self: EntityObserver,
value: Archetype,
first: integer,
last: integer,
count: integer,
target: Archetype?
)
)?Caller-writable. Receives still-readable one-based rows and their destination.
onEntityMove#
onEntityMove: (function(self: EntityObserver, value: Archetype, entity: integer, fromRow: integer, toRow: integer))?Caller-writable. Receives a swap-pop relocation with zero-based row indices.
onActivated#
onActivated: (function(self: EntityObserver, value: Archetype))?Caller-writable. Runs when the archetype becomes nonempty.
BatchCallbacktype#
type BatchCallback = function(
candidate: archetype.Archetype,
firstRow: integer,
lastRow: integer,
count: integer
)Initializes or updates a contiguous one-based archetype row range at a barrier.
Bundlerecord#
record Bundle
name: string
required: {string}
defaulted: {string}
spawn: function(self: Bundle, ...: components.Input): integer
endA reusable world-bound spawn shape.
Methods
spawn#
Reserves an entity using this bundle's required and defaulted components.
Arguments
| Name | Type | Description |
|---|---|---|
self | Bundle | |
... | components.Input |
Returns
| Type | Description |
|---|---|
integer |
Raises
when a required input is missing, out of order, or extra
Fields
required#
required: {string}defaulted#
defaulted: {string}BundleDefinitiontype#
type BundleDefinition = {
required: {components.Selector}?,
with: {[components.Selector]: true | BundleFactory}?
}Required and defaulted components for a bundle.
Componentinterface#
interface Component
associated type Value = self
associated type Column = {self.Value}
componentId: integer
componentName: string
storageType: string
transient: boolean
endA process-wide component definition.
Fields
Column#
Column: associatedDeclcomponentId#
componentId: integercomponentName#
componentName: stringstorageType#
storageType: stringtransient#
transient: booleancomponentrecord#
Configures a derived component's persisted identity and snapshot policy.
Fields
ComponentDefinitioninterface#
interface ComponentDefinition<T> is Component
associated type Value == T
associated type Column == derived.StorageColumn(T)
construct: function(...: any): T
defaultFactory: function(): T
snapshotSave: function(value: T): any
snapshotLoad: function(value: any, exclusive world: any): T
__call: function(self, ...: any): FFIInstance<T, TypedComponent<T>>
endA named definition with its column type selected from the value declaration.
Type parameters
| Name | Description |
|---|---|
T |
Methods
construct#
construct: function(...: any): TArguments
| Name | Type | Description |
|---|---|---|
... | any |
Returns
| Type | Description |
|---|---|
T |
snapshotSave#
snapshotSave: function(value: T): anyArguments
| Name | Type | Description |
|---|---|---|
value | T |
Returns
| Type | Description |
|---|---|
any |
snapshotLoad#
snapshotLoad: function(value: any, exclusive world: any): TArguments
| Name | Type | Description |
|---|---|---|
value | any | |
exclusive world | any |
Returns
| Type | Description |
|---|---|
T |
__call#
__call: function(self, ...: any): FFIInstance<T, TypedComponent<T>>Arguments
| Name | Type | Description |
|---|---|---|
? | self | |
... | any |
Returns
| Type | Description |
|---|---|
FFIInstance<T, TypedComponent<T>> |
Fields
Column#
Column: associatedDeclComponentInputtype#
type ComponentInput = Component
| Type<derived.Value>
| derived.Value
| ScalarInstance<any>
| TableInstance<any>
| FFIInstance<any, any>
| RelationshipInstance
| RelationshipBatchA component definition or constructed value accepted by a mutation.
ComponentOptionstype#
type ComponentOptions<T> = {
--- Caller-writable. Sets the persisted identity; defaults to the derived name.
name: string?,
--- Caller-writable. Overrides the declaration's initializer for factory calls.
construct: (function(...: any): T)?,
--- Caller-writable. Overrides per-entity default initialization.
default: (function(): T)?,
--- Caller-writable. Omits this definition's values from snapshots.
transient: boolean?,
--- Caller-writable. Adds missing components or shared instances transitively.
requires: {ComponentInput}?,
--- Caller-writable. Replaces automatic encoding; pair with load or deserialize.
save: (function(value: T): any)?,
--- Caller-writable. Reconstructs a saved value; excludes deserialize.
load: (function(value: any): T)?,
--- Caller-writable. Reconstructs a value with the destination world; excludes load.
deserialize: (function(exclusive world: World, value: any): T)?
}Configures an explicit component identity from a declaration.
Type parameters
| Name | Description |
|---|---|
T |
ComponentValueinterface#
sealed interface ComponentValue
endBounds generic helpers to records or structs deriving the component contract.
DoubleArraytype#
type DoubleArray = DoubleArray2Exposes the native, one-based packed entity ID column and its exact length.
EdgeOptionstype#
type EdgeOptions<T> = {
--- Caller-writable. Sets the persisted identity; defaults to the derived name.
name: string?,
--- Caller-writable. Constructs an edge from its target and optional payload
--- arguments.
construct: (function(target: integer, ...: any): T)?,
--- Caller-writable. Omits this definition's edges from snapshots.
transient: boolean?,
--- Caller-writable. Adds missing components or shared instances transitively.
requires: {ComponentInput}?,
--- Caller-writable. Replaces automatic encoding; pair with load or deserialize.
save: (function(value: T): any)?,
--- Caller-writable. Reconstructs a saved edge; excludes deserialize.
load: (function(value: any): T)?,
--- Caller-writable. Reconstructs an edge with the destination world; excludes load.
deserialize: (function(exclusive world: World, value: any): T)?,
--- Caller-writable. Limits each source to one target when true.
exclusive: boolean?,
--- Caller-writable. Selects entity-indexed edges instead of dense target columns.
sparse: boolean?,
--- Caller-writable. Maintains target-to-source lookup when true.
reverseIndex: boolean?,
--- Caller-writable. Deletes sources with their target; requires reverseIndex and
--- exclusive.
cascadeDelete: boolean?
}Configures a named payload relationship from a declaration.
Type parameters
| Name | Description |
|---|---|
T |
EntityLifecycletype#
The payload shared by entity spawn and despawn lifecycle events.
FinishSnapshotLoadrecord#
record FinishSnapshotLoad
prelude: SnapshotPrelude
endReports completion of snapshot metadata restoration.
Fields
FixedOverloadtype#
type FixedOverload = "drop" | "accumulate"The policy applied when a frame exceeds its fixed-step limit.
NewRelationshiptype#
type NewRelationship = (function(options: RelationshipOptions): Relationship)
& (function<T>(witness: Type<T>, options: EdgeOptions<T>?): RelationshipDefinition<T>)Accepts target-only options or a declaration with payload relationship options.
OnDespawnrecord#
record OnDespawn
entity: integer
source: archetype.Archetype
row: integer
requestedDespawns: {integer}
function get<C is components.Component>(borrows self: OnDespawn, component: C): C.Value? end
function despawn(self: OnDespawn, entity: integer): nil end
endFires at the entity address and address zero immediately before removal.
Methods
get#
Reads one of the entity's committed components before removal.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | OnDespawn | |
component | C |
Returns
| Type | Description |
|---|---|
C.Value? |
despawn#
despawn: function despawn(self: OnDespawn, entity: integer): nilStages another entity for despawn at the same commit barrier.
Arguments
| Name | Type | Description |
|---|---|---|
self | OnDespawn | |
entity | integer |
Returns
| Type | Description |
|---|---|
nil |
Fields
entity#
entity: integerrequestedDespawns#
requestedDespawns: {integer}Engine-owned. Collects dependent entities observers ask to despawn.
OnSnapshotSaverecord#
record OnSnapshotSave
data: {[string]: any}
excluded: {components.Component}
function addData(self: OnSnapshotSave, key: string, value: any): nil end
function exclude(self: OnSnapshotSave, component: components.Selector): nil end
endAllows snapshot participants to attach metadata and exclude regenerated entities.
Methods
addData#
addData: function addData(self: OnSnapshotSave, key: string, value: any): nilAttaches one named detached value to the snapshot.
Arguments
| Name | Type | Description |
|---|---|---|
self | OnSnapshotSave | The call-scoped save event. |
key | string | The unique nonempty metadata key. |
value | any | The serializable metadata value. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when a key is empty or repeated.
exclude#
exclude: function exclude(self: OnSnapshotSave, component: components.Selector): nilExcludes every entity carrying a derived-data component.
Arguments
| Name | Type | Description |
|---|---|---|
self | OnSnapshotSave | The call-scoped save event. |
component | components.Selector | The component whose entities must be regenerated after load. |
Returns
| Type | Description |
|---|---|
nil |
Fields
data#
data: {[string]: any}Engine-owned. Supplies save staging to event construction; use addData instead.
OnSpawnrecord#
record OnSpawn
entity: integer
endFires at address zero after an entity becomes committed and alive.
Fields
entity#
entity: integerPhasetype#
type Phase = stringA frame phase.
PhaseDefinitiontype#
type PhaseDefinition = {
--- Caller-writable. Supplies a nonempty stable system-inspection name.
name: string,
--- Caller-writable. Selects the registry position; nil appends after existing
--- positions.
position: integer?,
--- Caller-writable. Lists already registered child names; nil declares a leaf.
children: {string}?
}Declares a custom phase or ordered phase tree.
PhaseGrouptype#
type PhaseGroup = "StartupGroup"
| "FixedUpdateGroup"
| "RenderGroup"
| "MainGroup"
| "ShutdownGroup"
| "AllGroups"An ordered predefined group of frame or lifecycle phases.
PhaseSelectiontype#
type PhaseSelection = Phase | PhaseGroupA leaf phase or predefined group accepted by schedule controls.
Pipelineinterface#
interface Pipeline
count: integer
fixedTimestep: number
fixedMaxSteps: integer
fixedOverload: FixedOverload
fixedAccumulator: number
fixedStepCount: integer
fixedTimeDropped: number
fixedStepsDropped: integer
phaseStates: {boolean}
update: function(self: Pipeline, dt: number, exclusive world: World, borrows scope: tasks.Scope): nil
run: function(
self: Pipeline,
phase: phases.Selection,
dt: number,
exclusive world: World,
borrows scope: tasks.Scope
): nil
addSystem: function(self: Pipeline, config: SystemConfig): string
removeSystem: function(self: Pipeline, name: string): boolean
listSystems: function(self: Pipeline): {SystemInfo}
setSystemEnabled: function(self: Pipeline, name: string, enabled: boolean): (boolean, string?)
enablePhase: function(self: Pipeline, phase: phases.Selection): nil
disablePhase: function(self: Pipeline, phase: phases.Selection): nil
isPhaseEnabled: function(self: Pipeline, phase: phases.Phase): boolean
registerPhase: function(self: Pipeline, phase: phases.Definition): nil
endImplements custom scheduling while the world owns entities and task scopes.
Methods
update#
update: function(self: Pipeline, dt: number, exclusive world: World, borrows scope: tasks.Scope): nilDispatches a frame inside the world's existing task scope.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
dt | number | The frame duration in seconds. |
exclusive world | World | The world whose systems run. |
borrows scope | tasks.Scope | The call-scoped owner of child tasks. |
Returns
| Type | Description |
|---|---|
nil |
run#
run: function(
self: Pipeline,
phase: phases.Selection,
dt: number,
exclusive world: World,
borrows scope: tasks.Scope
): nilDispatches one phase or phase tree inside the world's task scope.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
phase | phases.Selection | The selected phase name. |
dt | number | The elapsed seconds supplied to systems. |
exclusive world | World | The world whose systems run. |
borrows scope | tasks.Scope | The call-scoped owner of child tasks. |
Returns
| Type | Description |
|---|---|
nil |
addSystem#
addSystem: function(self: Pipeline, config: SystemConfig): stringRegisters a system and returns its unique name.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
config | SystemConfig | The system and its ordering constraints. |
Returns
| Type | Description |
|---|---|
string | Returns the registered name. |
removeSystem#
Removes a named system.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
name | string | The registered name. |
Returns
| Type | Description |
|---|---|
boolean | Returns whether the system existed. |
listSystems#
listSystems: function(self: Pipeline): {SystemInfo}Returns detached system inspection data.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
Returns
| Type | Description |
|---|---|
{SystemInfo} | Returns systems in dispatch order. |
setSystemEnabled#
Changes a registered system's enabled state.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
name | string | The registered name. |
enabled | boolean | The desired state. |
Returns
| Type | Description |
|---|---|
boolean | Returns success and an optional failure reason. |
string? |
enablePhase#
enablePhase: function(self: Pipeline, phase: phases.Selection): nilEnables a phase tree.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
phase | phases.Selection | The selected name. |
Returns
| Type | Description |
|---|---|
nil |
disablePhase#
disablePhase: function(self: Pipeline, phase: phases.Selection): nilDisables a phase tree.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
phase | phases.Selection | The selected name. |
Returns
| Type | Description |
|---|---|
nil |
isPhaseEnabled#
Reports whether a leaf is enabled.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
phase | phases.Phase | The selected name. |
Returns
| Type | Description |
|---|---|
boolean | Returns whether dispatch is enabled. |
registerPhase#
registerPhase: function(self: Pipeline, phase: phases.Definition): nilRegisters a custom phase tree and assigns any omitted position.
Arguments
| Name | Type | Description |
|---|---|---|
self | Pipeline | The custom scheduler. |
phase | phases.Definition | The phase declaration. |
Returns
| Type | Description |
|---|---|
nil |
Fields
fixedOverload#
fixedOverload: FixedOverloadRead-only. Selects drop or accumulate for excess fixed time.
fixedAccumulator#
fixedAccumulator: numberEngine-owned. Stores the fixed remainder; snapshot restore writes it.
phaseStates#
phaseStates: {boolean}Engine-owned. Stores enabled flags by registered phase position; snapshots restore it.
PreviousTransform2Dstruct#
Stores the position and rotation before the current fixed step.
Fields
Queryrecord#
record Query
descriptor: Descriptor
iter: function(self: Query): (IterFn, Query, archetype.Archetype?)
groups: function(self: Query): (GroupsIterFn, Query, integer?)
group: function(self: Query, groupId: integer): (GroupIterFn, GroupState, archetype.Archetype?)
getGroup: function(self: Query, candidate: archetype.Archetype): integer?
getGroupCount: function(self: Query, groupId: integer): integer
count: function(self: Query): integer
endA reusable archetype query.
Methods
iter#
Iterates nonempty archetypes, in ascending group order when grouped.
Arguments
| Name | Type | Description |
|---|---|---|
self | Query | The query to read. |
Returns
| Type | Description |
|---|---|
IterFn | Returns an independent iterator yielding an archetype, count and live entity column. |
Query | |
archetype.Archetype? |
groups#
Iterates nonempty group identifiers in ascending order.
Arguments
| Name | Type | Description |
|---|---|---|
self | Query | The query to read. |
Returns
| Type | Description |
|---|---|
GroupsIterFn | Returns an independent iterator, empty for ungrouped queries. |
Query | |
integer? |
group#
Iterates nonempty archetypes in one group.
Arguments
| Name | Type | Description |
|---|---|---|
self | Query | The query to read. |
groupId | integer | The integer group identifier. |
Returns
| Type | Description |
|---|---|
GroupIterFn | Returns an independent iterator yielding an archetype, count and live entity column. |
GroupState | |
archetype.Archetype? |
getGroup#
Returns an archetype's assigned group.
Arguments
| Name | Type | Description |
|---|---|---|
self | Query | The query to read. |
candidate | archetype.Archetype | The archetype to inspect. |
Returns
| Type | Description |
|---|---|
integer? | Returns nil when unmatched or ungrouped. |
getGroupCount#
Counts entities in one group.
Arguments
| Name | Type | Description |
|---|---|---|
self | Query | The query to read. |
groupId | integer | The integer group identifier. |
Returns
| Type | Description |
|---|---|
integer | Returns zero when the group is absent. |
count#
count: function(self: Query): integerCounts all currently matching entities.
Arguments
| Name | Type | Description |
|---|---|---|
self | Query | The query to read. |
Returns
| Type | Description |
|---|---|
integer | Returns the committed entity count. |
Fields
descriptor#
descriptor: DescriptorRead-only. Describes the normalized query; mutation after construction is unsupported.
QueryDescriptortype#
type QueryDescriptor = {
--- Caller-writable. Names this query for inspection.
name: string?,
--- Caller-writable. Excludes Paused for logic queries; nil behaves like render.
type: ("logic" | "render")?,
--- Caller-writable. Requires all listed components and overrides their automatic
--- exclusions.
include: {components.Selector}?,
--- Caller-writable. Requires at least one listed component; an empty list adds no
--- constraint.
includeAny: {components.Selector}?,
--- Caller-writable. Rejects every listed component.
exclude: {components.Selector}?,
--- Caller-writable. Receives entering rows after publication, including initial
--- members.
onEntitiesAdded: MembershipCallback?,
--- Caller-writable. Receives departing rows while their old values remain readable.
onEntitiesRemoved: MembershipCallback?,
--- Caller-writable. Retains only initially matching archetypes, with live rows, and
--- forbids callbacks.
temp: boolean?,
--- Caller-writable. Assigns each matching archetype an integer group once.
groupBy: (function(candidate: archetype.Archetype): integer)?
}Membership constraints, grouping and notifications for a reusable query.
Relationshiprecord#
record Relationship is Component
associated type Value = RelationshipValue
componentId: integer
componentName: string
storageType: string
transient: boolean
exclusive: boolean
reverseIndex: boolean
cascadeDelete: boolean
sparse: boolean
__call: function(self, target: integer): RelationshipInstance
targeting: function(self: RelationshipComponent, target: integer): RelationshipComponent
endA target-only entity relationship with selectable cardinality and storage.
Methods
__call#
__call: function(self, target: integer): RelationshipInstanceArguments
| Name | Type | Description |
|---|---|---|
? | self | |
target | integer |
Returns
| Type | Description |
|---|---|
RelationshipInstance |
targeting#
targeting: function(self: RelationshipComponent, target: integer): RelationshipComponentReturns a component matching one target of this dense relationship.
Arguments
| Name | Type | Description |
|---|---|---|
self | RelationshipComponent | The relationship definition. |
target | integer | The packed target entity identifier. |
Returns
| Type | Description |
|---|---|
RelationshipComponent | Returns a stable target-specific component definition. |
Raises
Raises when the relationship uses sparse storage or the target is invalid.
Fields
componentId#
componentId: integercomponentName#
componentName: stringstorageType#
storageType: stringtransient#
transient: booleanexclusive#
exclusive: booleanreverseIndex#
reverseIndex: booleancascadeDelete#
cascadeDelete: booleansparse#
sparse: booleanRead-only. Selects entity-indexed edge storage; false selects target-specific dense columns.
relationshiprecord#
record relationship
name: string?
transient: boolean?
exclusive: boolean?
sparse: boolean?
reverseIndex: boolean?
cascadeDelete: boolean?
endConfigures a derived relationship's identity, cardinality and storage policy.
Fields
sparse#
sparse: boolean?Caller-writable. Selects entity-indexed edges instead of dense target columns.
cascadeDelete#
cascadeDelete: boolean?Caller-writable. Deletes sources with their target; requires both index and exclusivity.
RelationshipDefinitioninterface#
interface RelationshipDefinition<T> is Component
associated type Value == T
associated type Column == {T}
construct: function(...: any): T
defaultFactory: function(): T
snapshotSave: function(value: T): any
snapshotLoad: function(value: any, exclusive world: any): T
__call: function(self, ...: any): FFIInstance<T, TypedRelationship<T>>
targeting: function(self: TypedRelationship<T>, target: integer): TypedComponent<T>
endA payload relationship whose target selector retains the physical column type.
Type parameters
| Name | Description |
|---|---|
T |
Methods
construct#
construct: function(...: any): TArguments
| Name | Type | Description |
|---|---|---|
... | any |
Returns
| Type | Description |
|---|---|
T |
snapshotSave#
snapshotSave: function(value: T): anyArguments
| Name | Type | Description |
|---|---|---|
value | T |
Returns
| Type | Description |
|---|---|
any |
snapshotLoad#
snapshotLoad: function(value: any, exclusive world: any): TArguments
| Name | Type | Description |
|---|---|---|
value | any | |
exclusive world | any |
Returns
| Type | Description |
|---|---|
T |
__call#
__call: function(self, ...: any): FFIInstance<T, TypedRelationship<T>>Arguments
| Name | Type | Description |
|---|---|---|
? | self | |
... | any |
Returns
| Type | Description |
|---|---|
FFIInstance<T, TypedRelationship<T>> |
targeting#
targeting: function(self: TypedRelationship<T>, target: integer): TypedComponent<T>Arguments
| Name | Type | Description |
|---|---|---|
self | TypedRelationship<T> | |
target | integer |
Returns
| Type | Description |
|---|---|
TypedComponent<T> |
Fields
Column#
Column: associatedDeclRelationshipOptionstype#
type RelationshipOptions = {
--- Caller-writable. Sets the stable process-wide relationship name.
name: string,
--- Caller-writable. Limits each source to one target when true; defaults to false.
exclusive: boolean?,
--- Caller-writable. Uses entity-indexed storage instead of target-specific
--- archetypes when true.
sparse: boolean?,
--- Caller-writable. Maintains target-to-source lookup when true.
reverseIndex: boolean?,
--- Caller-writable. Deletes sources with their target; requires exclusive and
--- reverseIndex.
cascadeDelete: boolean?,
--- Caller-writable. Adds missing definitions or shared instance values when an
--- edge first adds this relationship. Tecs copies the list at registration.
requires: {Input}?,
--- Caller-writable. Omits this relationship from snapshots when true.
transient: boolean?
}Construction and storage options for target-only relationships.
RelationshipPayloadinterface#
sealed interface RelationshipPayload is Value
endBounds generic helpers to target-bearing declarations deriving the relationship contract.
RelationshipValuerecord#
record RelationshipValue
target: integer
endA target-only relationship edge value.
Fields
target#
target: integerRead-only. Names the target; replace the edge through world:set to retarget it.
RelativeTransform2Dstruct#
struct RelativeTransform2D
x: number
y: number
z: number
rotation: number
scaleX: number
scaleY: number
originX: number
originY: number
endOffsets an entity from the transform of the parent it names with ChildOf.
Fields
x#
x: numberCaller-writable. Sets the horizontal offset from the parent, in the parent's rotated and scaled space.
y#
y: numberCaller-writable. Sets the vertical offset from the parent, in the parent's rotated and scaled space.
rotation#
rotation: numberCaller-writable. Sets the clockwise rotation in radians added to the parent's rotation.
originX#
originX: numberCaller-writable. Sets the horizontal origin as a fraction of the entity's width, where zero is the left edge and one the right. The builtin composition carries this value and does not read it, because nothing in the transform knows the entity's size; a layout module that does read it is what gives it meaning.
originY#
originY: numberCaller-writable. Sets the vertical origin as a fraction of the entity's height, where zero is the top edge and one the bottom. The builtin composition carries this value and does not read it.
RunIftype#
type RunIf = function(dt: number, exclusive world: World, systemName: string): booleanA predicate receiving the phase delta, world and registered system name.
ScalarComponentrecord#
record ScalarComponent<T> is Component
associated type Value = T
componentId: integer
componentName: string
storageType: string
transient: boolean
scalarKind: "number" | "boolean" | "string"
scalarDefault: T
__call: function(self, value: T): ScalarInstance<T>
endA primitive-valued component definition.
Type parameters
| Name | Description |
|---|---|
T |
Methods
__call#
__call: function(self, value: T): ScalarInstance<T>Arguments
| Name | Type | Description |
|---|---|---|
? | self | |
value | T |
Returns
| Type | Description |
|---|---|
ScalarInstance<T> |
Fields
componentId#
componentId: integercomponentName#
componentName: stringstorageType#
storageType: stringtransient#
transient: booleanscalarKind#
scalarKind: "number" | "boolean" | "string"scalarDefault#
scalarDefault: TScalarComponentOptionstype#
type ScalarComponentOptions = NumberComponentOptions | BooleanComponentOptions | StringComponentOptionsOptions accepted by the kind-correlated scalar component factory.
Snapshotrecord#
record Snapshot
version: integer
nextEntityId: integer
entityCount: integer
archetypeCount: integer
componentTable: {SnapshotComponentEntry}
archetypes: {SnapshotArchetype}
data: {SnapshotDataEntry}
states: {string}
format: ("binary" | "table")?
buffer: buffer.Buffer?
pipeline: {
fixedAccumulator: number,
phaseStates: {boolean},
disabledPhases: {[string]: boolean}
}?
endA detached, format-neutral world snapshot.
Fields
version#
version: integernextEntityId#
nextEntityId: integerentityCount#
entityCount: integerarchetypeCount#
archetypeCount: integercomponentTable#
componentTable: {SnapshotComponentEntry}archetypes#
archetypes: {SnapshotArchetype}data#
data: {SnapshotDataEntry}states#
states: {string}format#
format: ("binary" | "table")?Read-only. Identifies binary output when a native buffer was requested.
buffer#
buffer: buffer.Buffer?Read-only. Holds binary output; later saves into the same buffer overwrite it.
pipeline#
pipeline: {
fixedAccumulator: number,
phaseStates: {boolean},
disabledPhases: {[string]: boolean}
}?Read-only. Preserves fixed-step remainder and disabled phase names in table output.
SnapshotHandlertype#
type SnapshotHandler = {
name: string,
save: (function(exclusive world: World): any)?,
load: (function(exclusive world: World, value: any): nil)?,
finish: (function(exclusive world: World, prelude: SnapshotPrelude): nil)?
}A named custom snapshot participant.
SnapshotOptionstype#
type SnapshotOptions = {
--- Caller-writable. Attaches unique named custom data.
customData: {[string]: any}?,
--- Caller-writable. Selects entities without automatic Disabled or Paused
--- exclusions.
filterQuery: query.Descriptor?,
--- Caller-writable. Selects draw layers from zero through 31; entities without
--- Transform2D always pass.
layers: {integer}?,
--- Caller-writable. Chooses binary framing or a detached table; nil retains table
--- output.
format: ("binary" | "table")?,
--- Caller-writable. Supplies reusable binary output storage, reset at save time.
buffer: buffer.Buffer?,
--- Caller-writable. Writes binary output to this file and also returns its buffer.
path: string?
}Options for adding custom snapshot data.
SnapshotPreluderecord#
record SnapshotPrelude
version: integer
nextEntityId: integer
entityCount: integer
archetypeCount: integer
componentTable: {SnapshotComponentEntry}
endMetadata returned by a snapshot load.
Fields
version#
version: integerRead-only. Reports the ECS framing version, independently of game data versions.
nextEntityId#
nextEntityId: integerRead-only. Reports the next fresh entity slot after restoration.
componentTable#
componentTable: {SnapshotComponentEntry}Read-only. Lists the saved component names and native layouts in frame-index order.
StartSnapshotLoadrecord#
record StartSnapshotLoad
prelude: SnapshotPrelude
handlers: {[string]: {function(value: any)}}
function onData(self: StartSnapshotLoad, key: string, callback: function(value: any)): nil end
endAllows snapshot participants to subscribe to metadata during a load.
Methods
onData#
onData: function onData(self: StartSnapshotLoad, key: string, callback: function(value: any)): nilSubscribes to one custom-data key for this load only.
Arguments
| Name | Type | Description |
|---|---|---|
self | StartSnapshotLoad | The call-scoped load event. |
key | string | The nonempty metadata key. |
callback | function(value: any) | The callback; multiple listeners receive the same key in registration order. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when the key is empty.
Fields
handlers#
handlers: {[string]: {function(value: any)}}Engine-owned. Supplies dispatch staging to event construction; use onData instead.
StateBlurrecord#
Fires after the current state loses focus.
Fields
state#
state: stringpushed#
pushed: stringStateBlurChangetype#
type StateBlurChange = StateBlurThe payload emitted when a state loses focus.
StateChangetype#
type StateChange = StateEnter | StateExitThe payload emitted when a state enters or exits.
StateEnterrecord#
record StateEnter
state: string
endFires after a state becomes active.
Fields
state#
state: stringStateExitrecord#
record StateExit
state: string
endFires before a state leaves the stack.
Fields
state#
state: stringStateFocusrecord#
Fires after an uncovered state regains focus.
Fields
state#
state: stringpopped#
popped: stringStateFocusChangetype#
type StateFocusChange = StateFocusThe payload emitted when a state regains focus.
StatePolicytype#
type StatePolicy = {
onBlur: StatePolicyOperation?,
onFocus: StatePolicyOperation?,
onEnter: StatePolicyOperation?,
onExit: StatePolicyOperation?
}Policy hooks for one world state.
Systemtype#
type System = function(dt: number, exclusive world: World, borrows scope: tasks.Scope)A system body receiving elapsed time, its world, and the update task scope.
SystemConfigtype#
type SystemConfig = {
--- Caller-writable. Names the system uniquely; nil requests an engine-owned name.
name: string?,
--- Caller-writable. Selects the leaf phase that dispatches the system.
phase: phases.Phase,
--- Caller-writable. Receives the phase delta, world and borrowed task scope.
run: System,
--- Caller-writable. Gates each dispatch; a disabled system does not evaluate it.
runIf: RunIf?,
--- Caller-writable. Names systems that must run later in this phase; missing and
--- cross-phase names contribute no edge. The world copies the list.
before: {string}?,
--- Caller-writable. Names systems that must run earlier in this phase; missing and
--- cross-phase names contribute no edge. The world copies the list.
after: {string}?,
--- Caller-writable. Publishes staged changes before evaluating runIf.
commitBefore: boolean?,
--- Caller-writable. Publishes staged changes after dispatch, even when runIf is
--- false.
commitAfter: boolean?
}Registration options for a frame system.
SystemInfotype#
type SystemInfo = {
--- Read-only. Names the registered system.
name: string,
--- Read-only. Names its dispatch phase.
phase: phases.Phase,
--- Read-only. Reports its position in the inspected schedule.
position: integer,
--- Read-only. Reports whether the scheduler permits dispatch.
enabled: boolean,
--- Read-only. Reports whether dispatch has an additional predicate.
hasRunIf: boolean
}One registered system as reported in execution order.
TagComponentOptionstype#
type TagComponentOptions = {
name: string,
transient: boolean?,
--- Caller-writable. Adds missing definitions or shared instance values, including
--- transitive requirements. Tecs copies the list at registration.
requires: {Input}?
}Options for a marker component with no per-entity value.
Transform2Dstruct#
struct Transform2D
x: number
y: number
z: number
layer: integer
rotation: number
scaleX: number
scaleY: number
endPlaces an entity in the two-dimensional world.
Fields
Transform3Dtype#
type Transform3D = Transform3D2Places an entity in a right-handed 3D world using a quaternion and per-axis scale.
TTLstruct#
struct TTL
startingTime: number
remaining: number
function percentComplete(self: TTL): number end
endCounts down an entity's remaining lifetime.
Methods
percentComplete#
percentComplete: function percentComplete(self: TTL): numberReturns elapsed lifetime as a fraction from zero at spawn to one at expiry.
A fresh TTL answers zero and an expired one answers one, so a fade or a shrink can drive straight off it. A value restored from a snapshot whose startingTime is zero also answers one, because nothing distinguishes it from having run out.
Arguments
| Name | Type | Description |
|---|---|---|
self | TTL | the lifetime to measure |
Returns
| Type | Description |
|---|---|
number | the completed fraction, clamped to the range zero through one |
Fields
startingTime#
startingTime: numberCaller-writable. Sets the lifetime the entity started with, in seconds, which is what percentComplete measures against. Raising remaining past this value leaves percentComplete negative, so refresh both when a pickup extends a timer.
remaining#
remaining: numberCaller-writable. Sets the seconds of fixed time left before the entity is despawned. Writing a larger value refreshes the timer.
Worldrecord#
record World is Source<integer>
liveCount: integer
archetypeCount: integer
systemCount: integer
observers: Observers<integer>
resources: Store
spawn: function(exclusive self: World, ...: components.Input): integer
spawnAt: function(exclusive self: World, id: integer, ...: components.Input): nil
batchSpawn: function(
exclusive self: World,
count: integer,
inputs: {components.Input},
callback: BatchCallback?
): (integer?, {integer}?)
batchSpawnAt: function(
exclusive self: World,
ids: {integer},
inputs: {components.Input},
callback: BatchCallback?
): nil
batchSpawnAtRaw: function(
exclusive self: World,
ids: number[?],
count: integer,
inputs: {components.Input},
callback: BatchCallback?
): nil
batchSet: function(
exclusive self: World,
selection: query.Query,
input: components.Input,
callback: BatchCallback?
): nil
batchRemove: function(exclusive self: World, selection: query.Query, input: components.Input): nil
batchDespawn: function(exclusive self: World, selection: query.Query): nil
forEachArchetype: function(borrows self: World, callback: function(candidate: archetype.Archetype)): nil
findArchetypes: function(
borrows self: World,
component: components.Selector
): function(): (archetype.Archetype?, integer?, DoubleArray?)
dirtyArchetypes: function(borrows self: World): function(): archetype.Archetype?
compact: function(exclusive self: World): (integer, integer)
isAlive: function(borrows self: World, id: integer): boolean
has: function(borrows self: World, id: integer, component: components.Selector): boolean
byKey: function(borrows self: World, key: string): integer?
requireKey: function(borrows self: World, key: string): integer
get: (function<C is components.Component>(borrows self: World, id: integer, component: C): C.Value?)
& (function<T is derived.Value>(borrows self: World, id: integer, component: Type<T>): T?)
getMut: (function<C is components.Component>(exclusive self: World, id: integer, component: C): C.Value?)
& (function<T is derived.Value>(exclusive self: World, id: integer, component: Type<T>): T?)
markComponentDirty: function(exclusive self: World, id: integer, component: components.Selector): nil
relationshipSources: function(borrows self: World, relationship: components.Selector, target: integer): {integer}
forEachRelationship: (
function<C is components.Component>(
borrows self: World,
id: integer,
relationship: C,
callback: function(value: C.Value)
): nil
)
& (
function<T is derived.Edge>(
borrows self: World,
id: integer,
relationship: Type<T>,
callback: function(value: T)
): nil
)
getFirstRelationship: (
function<C is components.Component>(borrows self: World, id: integer, relationship: C): C.Value?
)
& (function<T is derived.Edge>(borrows self: World, id: integer, relationship: Type<T>): T?)
targets: function<T>(
borrows self: World,
target: integer,
relationship: components.Selector,
callback: function(source: integer, context: T),
context: T
): nil
traverse: function(
borrows self: World,
root: integer,
relationship: components.Selector
): function(): (integer?, integer?)
walkUp: function<T>(
borrows self: World,
id: integer,
relationship: components.Selector,
callback: function(ancestor: integer, depth: integer, context: T): boolean?,
context: T,
maxDepth: integer?
): nil
newQuery: function(exclusive self: World, descriptor: query.Descriptor?): query.Query
set: function(exclusive self: World, id: integer, input: components.Input, value: any?): nil
remove: function(exclusive self: World, id: integer, input: components.Input): nil
despawn: function(exclusive self: World, id: integer): nil
commit: function(exclusive self: World): nil
enqueueCommit: function(exclusive self: World): nil
randomStream: function(exclusive self: World, name: string): random.Random
seedRandom: function(exclusive self: World, seed: integer): nil
clearEntities: function(exclusive self: World): nil
addSystem: function(exclusive self: World, config: SystemConfig): string
registerPhase: function(exclusive self: World, phase: phases.Definition): nil
removeSystem: function(exclusive self: World, name: string): boolean
listSystems: function(borrows self: World): {SystemInfo}
setSystemEnabled: function(exclusive self: World, name: string, enabled: boolean): (boolean, string?)
update: function(exclusive self: World, dt: number): nil
startup: function(exclusive self: World): nil
shutdown: function(exclusive self: World): nil
runPhase: function(exclusive self: World, phase: phases.Selection, dt: number?): nil
enablePhase: function(exclusive self: World, phase: phases.Selection): nil
disablePhase: function(exclusive self: World, phase: phases.Selection): nil
isPhaseEnabled: function(borrows self: World, phase: phases.Phase): boolean
getNominalFrameTime: function(borrows self: World): number
setNominalFrameTime: function(exclusive self: World, seconds: number): nil
getFixedTiming: function(borrows self: World): (number, number, number)
fixedStepCount: function(borrows self: World): integer
getStats: function(borrows self: World, fill: WorldStats?): WorldStats
createState: function(exclusive self: World, name: string, policy: StatePolicy?): components.Component
pushState: function(exclusive self: World, name: string): nil
popState: function(exclusive self: World): nil
peekState: function(borrows self: World): string?
listStates: function(borrows self: World): {string}
newBundle: function(self: World, name: string, definition: BundleDefinition?): Bundle
spawnBundle: function(exclusive self: World, name: string, ...: components.Input): integer
getBundles: function(borrows self: World): {[string]: Bundle}
getBundle: function(borrows self: World, name: string): Bundle?
saveSnapshot: function(exclusive self: World, options: SnapshotOptions?): Snapshot
loadSnapshot: function(exclusive self: World, snapshot: any): SnapshotPrelude
addSnapshotHandler: function(exclusive self: World, handler: SnapshotHandler): nil
observe: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
callback: Observer<E>,
id: string?
): nil
observeOnce: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
callback: Observer<E>,
id: string?
): nil
stopObserving: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
callbackOrId: Observer<E> | string
): boolean
hasObservers: function<E is Emittable>(borrows self: World, address: integer, event: Type<E>): boolean
emit: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
...: unpackof Construction(E)
): nil
deliver: function<E is Emittable>(exclusive self: World, address: integer, event: Type<E>, instance: E): nil
clearObservers: function(exclusive self: World, address: integer): nil
endA Tecs world.
Methods
spawn#
Reserves a new entity and stages it for the next barrier.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
... | components.Input |
Returns
| Type | Description |
|---|---|
integer |
Raises
when the world has exhausted its fixed entity capacity
spawnAt#
Reserves an externally supplied packed id for the next barrier.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
id | integer | |
... | components.Input |
Returns
| Type | Description |
|---|---|
nil |
Raises
when the id is out of range or its slot is already reserved or alive
batchSpawn#
batchSpawn: function(
exclusive self: World,
count: integer,
inputs: {components.Input},
callback: BatchCallback?
): (integer?, {integer}?)Reserves a batch sharing one signature and initializes its rows at the next barrier.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world to modify. |
count | integer | The positive number of entities to reserve. |
inputs | {components.Input} | The component definitions or values, including required defaults. |
callback | BatchCallback? | The optional initializer, called before membership and spawn events. |
Returns
| Type | Description |
|---|---|
integer? | Returns a first packed id and nil for a contiguous range, or nil and an explicit id list when slots or generations are non-contiguous. |
{integer}? |
Raises
Raises for invalid count, exhausted capacity, bare relationships or EntityKey.
batchSpawnAt#
batchSpawnAt: function(
exclusive self: World,
ids: {integer},
inputs: {components.Input},
callback: BatchCallback?
): nilReserves supplied packed identities in order for a deferred batch spawn.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world to modify. |
ids | {integer} | The identities to restore; an empty list does nothing. |
inputs | {components.Input} | The shared component signature and initial values. |
callback | BatchCallback? | The optional row initializer at publication. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises before reserving any id if one is invalid, duplicated or occupied, or the signature contains EntityKey or a bare relationship.
batchSpawnAtRaw#
batchSpawnAtRaw: function(
exclusive self: World,
ids: number[?],
count: integer,
inputs: {components.Input},
callback: BatchCallback?
): nilReserves packed identities directly from a zero-based native double array.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world to modify. |
ids | number[?] | The borrowed array, retained until publication. Do not change its selected prefix before the barrier. |
count | integer | The number of identities in the prefix; zero does nothing. |
inputs | {components.Input} | The shared signature. Unlike ordinary batch spawns, this restoration path permits EntityKey, initialized before key registration. |
callback | BatchCallback? | The optional initializer, called before indexes and observers. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises before reservation for an invalid count, identity, duplicate, occupied slot, or bare relationship.
batchSet#
batchSet: function(
exclusive self: World,
selection: query.Query,
input: components.Input,
callback: BatchCallback?
): nilStages a value or deferred column writer for currently matching entities.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world owning the query. |
selection | query.Query | The reusable query; membership is captured at this call. |
input | components.Input | The component value, or definition when supplying a callback. |
callback | BatchCallback? | The optional writer, called for each contiguous affected range. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises for a foreign query, EntityKey, or callback mode with an instance or relationship. Relationship values support constant mode.
batchRemove#
Stages component removal for the query's current committed members.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world owning the query. |
selection | query.Query | The reusable query to capture now. |
input | components.Input | The component definition or a relationship value selecting one target. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when the query belongs to another world.
batchDespawn#
Stages normal teardown, events and cascading for currently matching entities.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world owning the query. |
selection | query.Query | The reusable query to capture now. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when the query belongs to another world.
forEachArchetype#
forEachArchetype: function(borrows self: World, callback: function(candidate: archetype.Archetype)): nilVisits every archetype, including empty and disabled ones, in registry order.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect. |
callback | function(candidate: archetype.Archetype) | The callback; it must not commit or compact during this traversal. |
Returns
| Type | Description |
|---|---|
nil |
findArchetypes#
findArchetypes: function(
borrows self: World,
component: components.Selector
): function(): (archetype.Archetype?, integer?, DoubleArray?)Iterates registered archetypes containing a component, including empty ones.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect. |
component | components.Selector | The component used to select the index. |
Returns
| Type | Description |
|---|---|
function(): (archetype.Archetype?, integer?, DoubleArray?) | Returns an iterator over the live component index. |
dirtyArchetypes#
Captures archetypes with dirty components in registry order.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect. |
Returns
| Type | Description |
|---|---|
function(): archetype.Archetype? | Returns an independent iterator, including empty dirty archetypes. |
compact#
compact: function(exclusive self: World): (integer, integer)Prunes empty dead-target archetypes and rebuilds storage that has lost rows.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | A quiet world with no pending mutations or active dispatch. |
Returns
| Type | Description |
|---|---|
integer | Returns the number of archetypes pruned and surviving stores rebuilt. |
integer |
Raises
Raises during dispatch, publication, or with uncommitted work.
isAlive#
isAlive: function(borrows self: World, id: integer): booleanReports whether an entity is committed and alive.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
id | integer |
Returns
| Type | Description |
|---|---|
boolean |
has#
Reports whether a committed entity carries a component.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
id | integer | |
component | components.Selector |
Returns
| Type | Description |
|---|---|
boolean |
byKey#
Returns the live entity carrying one durable key.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
key | string |
Returns
| Type | Description |
|---|---|
integer? |
requireKey#
Returns the live entity carrying one durable key, or raises.
Use this where a missing key means the caller built the world wrong, and byKey where its absence is an ordinary answer.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
key | string |
Returns
| Type | Description |
|---|---|
integer |
Raises
when no live entity carries the key
markComponentDirty#
markComponentDirty: function(exclusive self: World, id: integer, component: components.Selector): nilMarks a committed entity's component dirty after an out-of-band write.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
id | integer | |
component | components.Selector |
Returns
| Type | Description |
|---|---|
nil |
relationshipSources#
relationshipSources: function(borrows self: World, relationship: components.Selector, target: integer): {integer}Returns the sources currently linked to one relationship target.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
relationship | components.Selector | |
target | integer |
Returns
| Type | Description |
|---|---|
{integer} |
Raises
Raises when the component is not a relationship with a reverse index.
targets#
targets: function<T>(
borrows self: World,
target: integer,
relationship: components.Selector,
callback: function(source: integer, context: T),
context: T
): nilVisits sources targeting an entity in ascending identifier order.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect. |
target | integer | The target entity identifier. |
relationship | components.Selector | The reverse-indexed relationship. |
callback | function(source: integer, context: T) | The callback receiving each source and the caller's context. |
context | T | The caller-owned callback context. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when the relationship has no reverse index.
traverse#
traverse: function(
borrows self: World,
root: integer,
relationship: components.Selector
): function(): (integer?, integer?)Traverses descendants depth first, visiting each identifier at most once.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect. |
root | integer | The excluded root identifier. |
relationship | components.Selector | The reverse-indexed relationship. |
Returns
| Type | Description |
|---|---|
function(): (integer?, integer?) | Returns an iterator yielding depth and entity; direct children have depth zero. |
Raises
Raises when the relationship has no reverse index.
walkUp#
walkUp: function<T>(
borrows self: World,
id: integer,
relationship: components.Selector,
callback: function(ancestor: integer, depth: integer, context: T): boolean?,
context: T,
maxDepth: integer?
): nilWalks the first outgoing edge at each level, in target order.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect. |
id | integer | The excluded starting entity. |
relationship | components.Selector | The relationship to follow. |
callback | function(ancestor: integer, depth: integer, context: T): boolean? | The callback receiving ancestor, depth starting at one, and context; false stops traversal. |
context | T | The caller-owned callback context. |
maxDepth | integer? | The positive depth limit, defaulting to 100. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises on a cycle or when the depth limit is exceeded.
newQuery#
Creates a query over committed entities, excluding Disabled by default.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world that owns the query. |
descriptor | query.Descriptor? | The constraints and callbacks; nil matches enabled entities. |
Returns
| Type | Description |
|---|---|
query.Query | Returns a persistent query unless temp is true. |
Raises
Raises for an invalid query type or temporary membership callbacks.
set#
Stages a component value to be present at the next barrier.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
id | integer | |
input | components.Input | |
value | any? |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when a relationship has no valid target-bearing value.
remove#
Stages a tag component to be absent at the next barrier.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
id | integer | |
input | components.Input |
Returns
| Type | Description |
|---|---|
nil |
despawn#
despawn: function(exclusive self: World, id: integer): nilStages a live or newly reserved entity for removal.
Dead, invalid, and stale ids are silent no-ops. Repeating the same despawn is also a no-op.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
id | integer |
Returns
| Type | Description |
|---|---|
nil |
commit#
commit: function(exclusive self: World): nilPublishes staged mutations synchronously, including work staged by observers. Reentrant calls during publication join the active drain.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world to publish; callers must leave query iteration first. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when a publication callback raises.
enqueueCommit#
enqueueCommit: function(exclusive self: World): nilRequests publication after the current system and its predicate return. Repeated requests coalesce, including across suspension. Outside a system this publishes synchronously; publication callbacks join the active drain. A failed system cancels the request without publishing its staged work.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world whose pending mutations need a publication barrier. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when a synchronous publication callback raises.
randomStream#
Returns this world's stable named Nupp random generator. Stream names and the world seed determine independent sequences. The world snapshots generators automatically and restores captured objects in place.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world that owns the generator and its snapshot state. |
name | string | The non-empty stream name, preferably namespaced for its consumer. |
Returns
| Type | Description |
|---|---|
random.Random | Returns the same mutable generator for each call with this name. |
Raises
Raises when the name is empty.
seedRandom#
seedRandom: function(exclusive self: World, seed: integer): nilRestarts every named random stream without replacing captured generators. Streams created later derive their seeds from this seed too.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world whose random sequences restart. |
seed | integer | The finite integer seed, interpreted as a 32-bit word. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises when the seed is not a finite integer.
clearEntities#
clearEntities: function(exclusive self: World): nilClears entity data and pending batches while preserving systems, queries and resources.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world to reset; reserved identities are invalidated too. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises during publication. Use staged despawn from callbacks instead.
addSystem#
addSystem: function(exclusive self: World, config: SystemConfig): stringRegisters a system for the next external dispatch, copying its constraints.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world to modify. |
config | SystemConfig | The phase, body, optional ordering, gate and barriers. |
Returns
| Type | Description |
|---|---|
string | Returns the unique explicit or generated system name. |
Raises
Raises when another registered system carries that name.
registerPhase#
registerPhase: function(exclusive self: World, phase: phases.Definition): nilRegisters a custom leaf or tree without adding it to the default frame loop.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world whose phase registry changes. |
phase | phases.Definition | The stable name, optional position and registered child names. |
Returns
| Type | Description |
|---|---|
nil |
Raises
Raises for duplicate names, invalid positions, unknown children or registration during dispatch.
removeSystem#
Removes a system by name.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
name | string |
Returns
| Type | Description |
|---|---|
boolean |
listSystems#
listSystems: function(borrows self: World): {SystemInfo}Reports the next schedule in phase and dependency order.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect without changing any active dispatch. |
Returns
| Type | Description |
|---|---|
{SystemInfo} | Returns caller-owned metadata, including disabled systems. |
Raises
Raises when any phase contains an ordering cycle.
setSystemEnabled#
setSystemEnabled: function(exclusive self: World, name: string, enabled: boolean): (boolean, string?)Enables or disables a registered system without removing it.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
name | string | |
enabled | boolean |
Returns
| Type | Description |
|---|---|
boolean | |
string? |
update#
Runs one logical frame update and its structural barriers.
A barrier publishes work staged before the update, after every phase, and wherever a system explicitly requests one. Every update owns a structured nupp.tasks scope. A suspension-aware call may park the update through the surrounding host handler, and child work started through the system's third argument settles before the update returns.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
dt | number |
Returns
| Type | Description |
|---|---|
nil |
Raises
when dt is negative or NaN, or when a system raises
startup#
startup: function(exclusive self: World): nilRuns the three startup phases in order.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World |
Returns
| Type | Description |
|---|---|
nil |
Raises
when another dispatch is active or a startup system raises
shutdown#
Runs the three shutdown phases in order.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World |
Returns
| Type | Description |
|---|---|
nil |
Raises
when another dispatch is active or a shutdown system raises
runPhase#
runPhase: function(exclusive self: World, phase: phases.Selection, dt: number?): nilRuns one leaf phase without advancing the fixed clock or clearing dirty bits.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
phase | phases.Selection | |
dt | number? |
Returns
| Type | Description |
|---|---|
nil |
Raises
when another dispatch is active or a system raises
enablePhase#
enablePhase: function(exclusive self: World, phase: phases.Selection): nilEnables a leaf phase or every leaf in a predefined group.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
phase | phases.Selection |
Returns
| Type | Description |
|---|---|
nil |
disablePhase#
disablePhase: function(exclusive self: World, phase: phases.Selection): nilDisables a leaf phase or every leaf in a predefined group.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
phase | phases.Selection |
Returns
| Type | Description |
|---|---|
nil |
isPhaseEnabled#
Reports whether a leaf phase currently dispatches systems.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
phase | phases.Phase |
Returns
| Type | Description |
|---|---|
boolean |
getNominalFrameTime#
getNominalFrameTime: function(borrows self: World): numberReturns the configured seconds per presentation tick.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World |
Returns
| Type | Description |
|---|---|
number |
setNominalFrameTime#
setNominalFrameTime: function(exclusive self: World, seconds: number): nilChanges conversion for future sequence waits; existing deadlines stay fixed.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
seconds | number |
Returns
| Type | Description |
|---|---|
nil |
Raises
when seconds is not positive and finite.
getFixedTiming#
getFixedTiming: function(borrows self: World): (number, number, number)Returns fixed-step timing for interpolation consumers.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World |
Returns
| Type | Description |
|---|---|
number | |
number | |
number |
fixedStepCount#
fixedStepCount: function(borrows self: World): integerReturns the fixed steps run since the world was created.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World |
Returns
| Type | Description |
|---|---|
integer |
getStats#
getStats: function(borrows self: World, fill: WorldStats?): WorldStatsReports current counts and accumulated fixed-step losses.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | The world to inspect. |
fill | WorldStats? | The optional caller-owned result to overwrite without allocating. |
Returns
| Type | Description |
|---|---|
WorldStats | Returns fill itself, or a new record when fill is absent. |
createState#
createState: function(exclusive self: World, name: string, policy: StatePolicy?): components.ComponentRegisters a named state and returns its auto-tag component.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
name | string | |
policy | StatePolicy? |
Returns
| Type | Description |
|---|---|
components.Component |
Raises
when the name is empty or already registered in this world
pushState#
Pushes a registered state and makes it the auto-tagging state.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
name | string |
Returns
| Type | Description |
|---|---|
nil |
Raises
when the state is unknown
popState#
popState: function(exclusive self: World): nilPops the active state and focuses the state below it.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World |
Returns
| Type | Description |
|---|---|
nil |
Raises
when the state stack is empty
peekState#
peekState: function(borrows self: World): string?Returns the active state name.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World |
Returns
| Type | Description |
|---|---|
string? |
listStates#
listStates: function(borrows self: World): {string}Returns a bottom-first copy of the state stack.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World |
Returns
| Type | Description |
|---|---|
{string} |
newBundle#
newBundle: function(self: World, name: string, definition: BundleDefinition?): BundleCreates and registers a reusable spawn bundle.
The receiver is plain rather than exclusive, because the bundle keeps the world it spawns into and so outlives a call-scoped borrow of it.
Arguments
| Name | Type | Description |
|---|---|---|
self | World | |
name | string | |
definition | BundleDefinition? |
Returns
| Type | Description |
|---|---|
Bundle |
Raises
when the name or component declaration is invalid
spawnBundle#
Spawns from a registered bundle by name.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
name | string | |
... | components.Input |
Returns
| Type | Description |
|---|---|
integer |
Raises
when the bundle is unknown or its required inputs are invalid
getBundles#
Returns a caller-owned snapshot of registered bundles.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World |
Returns
| Type | Description |
|---|---|
{[string]: Bundle} |
getBundle#
Returns a registered bundle by name.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
name | string |
Returns
| Type | Description |
|---|---|
Bundle? |
saveSnapshot#
saveSnapshot: function(exclusive self: World, options: SnapshotOptions?): SnapshotSaves committed entities and durable world metadata in table or native binary form.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The world to save; staged mutations publish first. |
options | SnapshotOptions? | The optional format, reusable output, file, filters and custom metadata. |
Returns
| Type | Description |
|---|---|
Snapshot | Returns a detached table snapshot or a tagged binary buffer, according to format. |
Raises
Raises during publication or another suspended dispatch, for invalid options, duplicate or reserved metadata, unencodable values, or failed file output.
loadSnapshot#
loadSnapshot: function(exclusive self: World, snapshot: any): SnapshotPreludeReplaces entity state while retaining registered runtime setup.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | The destination with component and state definitions already registered. |
snapshot | any | The current or version-one table, tagged output, byte string or non-consuming buffer. |
Returns
| Type | Description |
|---|---|
SnapshotPrelude | Returns the validated snapshot prelude. |
Raises
Raises during publication or another suspended dispatch, or for invalid framing, identities, schemas, state or codecs.
addSnapshotHandler#
addSnapshotHandler: function(exclusive self: World, handler: SnapshotHandler): nilRegisters a named custom snapshot participant.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
handler | SnapshotHandler |
Returns
| Type | Description |
|---|---|
nil |
Raises
when the key is empty, already registered, or reserved as tecs.random
observe#
observe: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
callback: Observer<E>,
id: string?
): nilRegisters an addressed typed-event observer.
Observers run in registration order and receive only the borrowed event. A name lets stopObserving remove the registration by name; a name already observing this event at this address is an error.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
address | integer | |
event | Type<E> | |
callback | Observer<E> | |
id | string? |
Returns
| Type | Description |
|---|---|
nil |
Raises
when the same name already observes this event and address
observeOnce#
observeOnce: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
callback: Observer<E>,
id: string?
): nilRegisters an observer consumed before its first delivery.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
address | integer | |
event | Type<E> | |
callback | Observer<E> | |
id | string? |
Returns
| Type | Description |
|---|---|
nil |
Raises
when the same name already observes this event and address
stopObserving#
stopObserving: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
callbackOrId: Observer<E> | string
): booleanRemoves observers at one address and event.
Given a name, the first registration with that name goes; given the callback, every registration of it. A removal during a delivery takes effect at once for anything the delivery has not yet reached.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
address | integer | |
event | Type<E> | |
callbackOrId | Observer<E> | string |
Returns
| Type | Description |
|---|---|
boolean |
hasObservers#
hasObservers: function<E is Emittable>(borrows self: World, address: integer, event: Type<E>): booleanReports whether an address has an observer for an event.
Arguments
| Name | Type | Description |
|---|---|---|
borrows self | World | |
address | integer | |
event | Type<E> |
Returns
| Type | Description |
|---|---|
boolean |
emit#
emit: function<E is Emittable>(
exclusive self: World,
address: integer,
event: Type<E>,
...: unpackof Construction(E)
): nilConstructs an event into the world's storage and delivers it to one address.
Nothing is constructed when nothing observes the event there. Observers run in registration order, see each other's writes, and cannot keep the event; the storage returns to the world when the delivery leaves, whether it returned, raised, or was cancelled while an observer was suspended.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
address | integer | |
event | Type<E> | |
... | unpackof Construction(E) |
Returns
| Type | Description |
|---|---|
nil |
Raises
what an observer raised, after the storage is released
deliver#
deliver: function<E is Emittable>(exclusive self: World, address: integer, event: Type<E>, instance: E): nilDelivers an event instance the caller already holds.
The instance stays the caller's, and what observers wrote to it is there when the delivery returns, which is what a bubbling delivery reads back.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
address | integer | |
event | Type<E> | |
instance | E |
Returns
| Type | Description |
|---|---|
nil |
Raises
what an observer raised
clearObservers#
clearObservers: function(exclusive self: World, address: integer): nilClears every event observer at one address.
Arguments
| Name | Type | Description |
|---|---|---|
exclusive self | World | |
address | integer |
Returns
| Type | Description |
|---|---|
nil |
Fields
liveCount#
liveCount: integerarchetypeCount#
archetypeCount: integersystemCount#
systemCount: integerobservers#
observers: Observers<integer>Observer registrations by address and event; observers.count is how many are live.
resources#
resources: Storeget#
getMut#
forEachRelationship#
forEachRelationship: (
function<C is components.Component>(
borrows self: World,
id: integer,
relationship: C,
callback: function(value: C.Value)
): nil
)
& (
function<T is derived.Edge>(
borrows self: World,
id: integer,
relationship: Type<T>,
callback: function(value: T)
): nil
)Iterates a source entity's edges in target order.
getFirstRelationship#
getFirstRelationship: (
function<C is components.Component>(borrows self: World, id: integer, relationship: C): C.Value?
)
& (function<T is derived.Edge>(borrows self: World, id: integer, relationship: Type<T>): T?)Returns the first edge in target order.
WorldConfigtype#
type WorldConfig = {
--- Caller-writable. Sets seconds per presentation tick, defaulting to 1/60 even
--- headless.
nominalFrameTime: number?,
maxEntities: integer?,
timestep: number?,
fixedMaxSteps: integer?,
fixedOverload: entityworld.FixedOverload?,
--- Caller-writable. Replaces the scheduler before built-in systems are installed.
pipelineFactory: (function(): entityworld.Pipeline)?
}The options accepted by newWorld.
WorldStatsrecord#
record WorldStats
entities: integer
archetypes: integer
components: integer
systems: integer
fixedTimeDropped: number
fixedStepsDropped: integer
endFixed-step overload counters accumulated by a world.
Fields
entities#
entities: integerarchetypes#
archetypes: integercomponents#
components: integersystems#
systems: integerfixedTimeDropped#
fixedTimeDropped: numberfixedStepsDropped#
fixedStepsDropped: integerFunctions#
Componentcomptime function#
Marks a record or struct as an ECS component and selects its physical storage.
Arguments
| Name | Type | Description |
|---|---|---|
info | nupp.derive.Info | The declaration being derived. |
Returns
| Type | Description |
|---|---|
nupp.derive.Result<derived.Value> | Returns its metadata and reusable initializer recipe. |
Raises
Raises when the declaration cannot supply a reusable initializer.
declaredComponentsfunction#
function declaredComponents(): {[string]: Component}Returns a fresh snapshot of every declared component.
Returns
| Type | Description |
|---|---|
{[string]: Component} | the caller-owned name-to-component table |
definitionfunction#
Returns the registered definition for a derived component declaration.
Type parameters
| Name | Description |
|---|---|
T |
Arguments
| Name | Type | Description |
|---|---|---|
declaration | Type<T> | The component declaration to register if necessary. |
Returns
| Type | Description |
|---|---|
Component | Returns its process-wide identity and storage metadata. |
findComponentByIdfunction#
function findComponentById(id: integer): Component?Returns a registered component by numeric id.
Arguments
| Name | Type | Description |
|---|---|---|
id | integer | the process-wide component id |
Returns
| Type | Description |
|---|---|
Component? | the component, or nil when the id is unknown |
findComponentByNamefunction#
Returns a registered component by name.
Arguments
| Name | Type | Description |
|---|---|---|
name | string | the process-wide component name |
Returns
| Type | Description |
|---|---|
Component? | the component, or nil when the name is unknown |
Relationshipcomptime function#
function Relationship(info: nupp.derive.Info): nupp.derive.Result<derived.Edge>Marks a target-bearing record or struct as an ECS relationship.
Arguments
| Name | Type | Description |
|---|---|---|
info | nupp.derive.Info | The declaration being derived. |
Returns
| Type | Description |
|---|---|
nupp.derive.Result<derived.Edge> | Returns its metadata and reusable initializer recipe. |
Raises
Raises when the target, policies or initializer are invalid.
targetingfunction#
function targeting<T is derived.Edge>(relationship: Type<T>, target: integer): ComponentDefinition<T>Selects the typed dense column for one target of a derived relationship.
Type parameters
| Name | Description |
|---|---|
T |
Arguments
| Name | Type | Description |
|---|---|---|
relationship | Type<T> | The derived edge declaration. |
target | integer | The committed or reserved target identifier. |
Returns
| Type | Description |
|---|---|
ComponentDefinition<T> | Returns a reusable selector with the edge's exact physical column type. |
Raises
Raises when the relationship is sparse or the target is invalid.
Values#
ChildOfvariable#
const ChildOf: RelationshipComponentRelates one child entity to its parent.
world:spawn(ChildOf(parent)) places an entity under parent, and world:set(child, ChildOf(other)) reparents it at the next barrier. The relationship is exclusive, reverse indexed and cascading: a child has one parent, world:relationshipSources(ChildOf, parent) answers with that parent's children, and despawning a parent despawns the tree beneath it.
DEFAULT_FIXED_MAX_STEPSvariable#
const DEFAULT_FIXED_MAX_STEPS: integerThe per-frame fixed-step limit used when newWorld receives no override.
DEFAULT_MAX_ENTITIESvariable#
const DEFAULT_MAX_ENTITIES: integerThe entity capacity used when newWorld receives no override.
DEFAULT_TIMESTEPvariable#
const DEFAULT_TIMESTEP: numberThe fixed update interval used when newWorld receives no override.
Disabledvariable#
const Disabled: TagComponentMarks entities disabled by a state policy.
EntityKeyvariable#
const EntityKey: ScalarComponent<string>Stores a durable unique name for one entity.
A key names at most one live entity, and World.byKey answers with the entity holding it. Claiming a key another live entity already holds raises, since nothing later could resolve which of the two a lookup means.
The component is registered under the name Key, which is what a snapshot records. That spelling is a compatibility surface and does not follow this public name.
MAX_ENTITIESvariable#
const MAX_ENTITIES: integerThe greatest entity capacity supported by the packed id format.
Namevariable#
const Name: ScalarComponent<string>Names an entity for a human reader.
A name is neither indexed nor unique. EntityKey is what a lookup resolves through; this is what a debug overlay prints.
newRelationshipvariable#
const newRelationship: NewRelationshipRegisters a target-only relationship or a record or struct payload declaration. The one-argument options form creates target-only edges. The declaration form selects managed or native payload storage without running a user constructor.
Raises
Raises when cascade deletion lacks exclusivity or reverse indexing.
Raises when the name is invalid or already belongs to another definition.
Raises when a payload declaration does not provide a valid target field.
Raises when a native layout is unsupported or snapshot codecs are incomplete.
newScalarComponentvariable#
const newScalarComponent: NewScalarComponentCreates and registers a scalar component whose column stores raw values.
Raises
when the name is empty or already registered
Pausedvariable#
const Paused: TagComponentMarks entities paused by a state policy.
PreviousTransform2Dvariable#
const PreviousTransform2D: components.FFIComponent<PreviousTransform2D>Opts an entity into fixed-step presentation interpolation. Physics seeds this with the body's creation pose. The builtin snapshot system refreshes it before each fixed step; rendering never mutates simulation.
RelativeTransform2Dvariable#
const RelativeTransform2D: components.FFIComponent<RelativeTransform2D>Constructs an offset from a parent's transform.
Spawn it beside Transform2D and ChildOf. The builtin RelativeTransform2D system composes the parent's world transform with the offset and writes the result into the entity's own Transform2D, so a renderer, a query, or a physics body keeps reading one transform.
Transform2Dvariable#
const Transform2D: components.FFIComponent<Transform2D>Constructs the shared two-dimensional transform component.
Transform3Dvariable#
const Transform3D: components.FFIComponent<Transform3D>Constructs a 3D transform, defaulting to the identity at the origin.
TTLvariable#
Constructs a lifetime that despawns its entity when it runs out.
world:spawn(TTL(0.5)) gives an entity half a second of fixed time. The builtin ttl system spends it one fixed step at a time and despawns the entity at zero, and ttl:percentComplete() reports how much of the original budget is gone.