# Graphics Drawable entities carry components the renderer finds by query. A sprite contributes one quad; a TileChunk contributes a grid of static tiles. - [Shapes](shapes.md): rectangles, circles, rounded boxes, rings and the other silhouettes. - [Materials](materials.md): shader contract, coverage, surface properties and emission. - [Layers](layers.md): depth bands, sorting, coordinate spaces and parallax. - [Animation](animation.md): sprite sheets, tags, fixed-step playback and pivots. - [TileChunks](../tiled/tile-chunks.md): static 16×16 grids and chunk-local edits. - [3D rendering](3d.md): models, skinning, morphs, materials, lights and shadows. - [Particles](particles.md): GPU effects, emitter playback and pool sizing. - [Views](views.md): ordered cameras and split-screen composition. - [Post-processing](post-processing.md): custom WGSL passes and uniforms. - [Text](text.md): font atlases, glyph entities and layout. - [Screenshots](screenshots.md): PNG capture and RGBA pixel readback. - [Rendering benchmarks](benchmarks.md): capacity and measured completed-frame costs. Continue with [Tiled maps](../tiled/index.md), [Building interfaces](../ui/index.md), and [the graphics API](tecs.gfx).